More on the MU chronology

As part of this ongoing Trilogy Remastering project, I’ve been trying to nail down some of the start dates of the books. I’ve long had a habit of timestamping my work (especially longhand, though I sometimes forget to do so when it’s straight to Word), so the accuracy is pretty good most of the time. I have the start and end dates of Books 2 and 3 confirmed. However, I was still using MS Write when I started writing A Division of Souls and those files don’t always provide what I need. It always bothered me in later years that I could never quite nail down when that first book was started, other than remembering that it took around a year and a half to write.

Recently, however, I think I got a bit of clarity on it. A rough listing so far:

8/7/1998 — The Phoenix Effect (longhand version) stopped
8/19/1998 — The Phoenix Effect (PC version) completed
8/25/1998 — Keepers of the Wards (first aborted TPE sequel) started
5/5/1999 — Keepers of the Wards stopped
Summer/Autumn 1999 — work on revision for The Phoenix Effect, submission to various agencies
12/9/1999 — The Veil (second aborted TPE sequel) started
2/22/2000 — The Veil stopped
4/23/2000 — The Mihari* (first aborted rewrite of The Phoenix Effect) started
6/??/2000 — A Division of Souls (second rewrite of TPE) started (originally titled The Mihari: The Division of Souls)
8/??/2000 — Plans to leave HMV, start looking for new job (early August)
8/12/2000 — Interview for job at Yankee Candle (Saturday open-house)
9/??/2000 — Official final day at HMV (possibly 1st or 8th)
9/11/2000 — Start job at YC
11/??/2000 — Switch from 2nd to 1st shift at YC (7am-3pm, shifted back one hour by early 2001)

That last entry is important. Because of that early end time, I quickly realized that I could utilize those afternoons to do my comic book and CD runs in the Amherst/Hadley area (a quick twenty minute trip down Route 116 from Deerfield on Wednesdays), come home and relax for a bit, have dinner with the family, then work on Division for a few hours in the evenings. That would become my constant writing schedule for the next few years until I moved out in March of 2005.

The above timeline sounds about right, as I’d had the idea to completely rewrite TPE from scratch during the spring and summer of 2000 during my last months at HMV. I was just loath to actually go through with it until I knew that alternate routes wouldn’t work, and I’d been dealing with a lot of day job stress at the time. I didn’t want to overburden myself if I didn’t have the spoons.

This plan, however, became a long-game plan to fully change how I wrote. I suppose these days you could use the word ‘vibe’ to describe what I’d been doing; I’d come up with interesting ideas but I was still focusing on the mood of the story rather than the prose or even the lyricism of it, and it was painfully obvious that it wasn’t working. I went into ADoS with the idea that my prose should have more heft and personality instead of the Hollywood bombast. I also went in knowing that this might take a while, but I was willing to put in the time and the work.

That obstacle of working second shift at YC did put a damper on things a bit, as I wasn’t always able to get any work done in the morning and early afternoon before work, which frustrated me. But when the offer to switch came up I immediately went for it. And for the next four years I worked on that long-game plan, writing the trilogy and getting better at my craft.

**

[* – Yes, The Mihari was the original title of the trilogy, a word cribbed from a Japanese pocket dictionary back in 1997 that means “to watch over”. It’s the original name of the Mendaihu, with the Shenaihu having the Japanese word misuteru instead, meaning ‘to abandon’. I knew it was shameless appropriation even then, but for now it was just an anime-inspired placeholder until I came up with something better. The terms Mendaihu and Shenaihu are relatively recent, created in 2011 when I started work on the initial revision for its eventual self-publishing.]

Remaster Status: on schedule

While I haven’t decided on a specific release date for the Remastered Edition for The Persistence of Memories, I can say that I’m still on schedule. I’m about halfway through, which is where I expected to be at this point. Not bad for a month and a half’s worth of work! It does help that I had an easy time of this one to begin with, so there aren’t too many issues to focus on. If I keep up with this schedule, I should be ready for a late fall release. I’ll have a more concrete date in mind once I get closer to the end.

I’m thinking, though, that if I do start the RE for The Balance of Light in 2027, that one might take some time to finish. It was the toughest of the three and I think it still needs a bit more TLC to make it a better book. Nothing as terrible as the original revision when I first self-published it. (I cut a lot from that one, quite possibly 15-30k…the final draft was a beast.) There’s also the fact that I’d like to think about what I’d like to work on next, be it a return to Theadia or finally starting on the next Mendaihu Universe book. Either way…we shall see.

For now, I’m just going to focus on the present.

Back to normal

Today marks the last of five days in a row of my oddball day job schedule as the person whose job I was covering has come back from their three-week vacation. It’s taken a lot out of me and I’m sore and exhausted most of the time, but I survived intact. The trick was to purposely not run myself ragged at top speed every single moment. There were a few tense moments where I had to hide away in the bookkeeping booth to wind myself down a bit, but for the most part I kept as much as I could under control.

I’m even kind of surprised I managed to get a lot done with the Remaster for The Persistence of Memories! Then again, this is (a) my favorite book in the trilogy and (b) the one I feel is the best of the three. Most of the work has been the occasional spot-clean and rewording a few clunky sentences here and there. I’ll give it another reread once I’m done, and hopefully have it ready for re-release by the end of the year!

But yeah…after today, I’ll be enjoying a quiet four-day reprieve, and I’m looking forward to getting some remastering work done!

Early morning wake-up

It’s another few days ahead of waking up at stupid:early AM for the 4am shift start. I can certainly still do it at my age, even if I don’t get enough sleep the night before, though I pay for it later that day once I’m off the clock. But I keep telling myself: if I can make it through the first couple of hours when I’m solo and prepping the front end for doors open, then I’m all set for the rest of the shift when the rest of my team comes in. From there it’s a matter of not overexerting myself and taking each issue calmly.

I don’t stretch as much as I should, though I’m doing it a lot more than I used to. I’m walking a lot more, as this is a pretty big shop and I usually have a lot of things to do that take me to different departments. I average around three miles on a good day, often more! But during those quiet times when I’m filling in at the register for someone, I’ll do Rin Shima’s stretches you see above right (the cross-arm and the overhead), then I’ll do the foot rotation stretches I used to do at Yankee Candle.

I still have not been able to do any creative work while at the day job as it doesn’t really provide me with enough time for it. But I’m okay with that now. The day job is the day job and I’ll focus on that while I’m on the clock. But as soon as I’m home — well, after giving the cats proper attention and winding down with some passive internetting — I’ll get myself started with the blogging and the 750. And finally, after dinner, I’ll start working on the main project, in this case the Persistence Remaster.

Pretty much close to what I used to do at YC. Not exact, but I’m no longer trying for exact. I’m just looking for whatever works best.

Mind you, after those early morning wake-ups, I get to appreciate the days off where I can sleep in that much more.

Meanwhile

Another Independence Day has come and gone, this one not much more than a footnote here in our otherwise quiet neighborhood. We had some stray firecrackers going off a few days early (once at 3am, annoyingly) but due to Karl the Fog’s consistent presence in the evening these past several days. There wasn’t much to see from our new abode other than a few flashes of underlit fog. Suffice it to say, the cats were not happy about the noise. Thankfully, we were well away from the nightmare traffic of North Beach and the Marina District that apparently lasted multiple hours.

I am happy to say that the Remaster work for The Persistence of Memories is running smoothly so far. I did need to pull out my physical copy of A Division of Souls (yes, the remastered one) to check on a reference or two, but otherwise there haven’t been too many major changes as of yet. Just a few word choice fixes and minor edits is all. I am expecting a few major fixes to arise eventually — last I recall, when I last did a reread I remember one or two things sticking out that bothered me — but for the most part we’re still on schedule. I haven’t made a concrete drop date yet, but I’m figuring it’ll be at least some point in Q4.

More to come soon when I have news!

Into the bin it goes

Looks like my plan to expand on a few scenes in Theadia isn’t working out as well as I thought. Truth be told, I’m not too bothered by it because it kind of felt more like an experiment than a well thought-out plan. I’m still inserting a few new chapters here and there, but I’m dialing most of it back. Why? Well, sometimes I just have to go with my instinct of something doesn’t feel right to me. The more I inserted, the more it felt like the wrong way to go. Simple as that.

I’ve gotten used to this kind of editing over the years, which means that I’m less worried about having wasted time and spoons trying to make it work. It is what it is, and I can always insert it in abbreviated form somewhere else if the information is important enough. [There is also the fact that the novel is a bit over 180k words and still not complete, so keeping it reined in is probably for the best.]

Editing and revising as I go has been part of the overall process for me for ages now. In fact, I prefer that style because it keeps me from writing too many rambling scenes that don’t lead anywhere. It also makes the whole process go by faster, in that it gives me a clearer vision of where the story should lead, as well as what early scenes need fixing or replacing. This has also helped me let go of scenes (and projects!) that need to be put in the bin.

That said, this does clear up my schedule for 2026 a bit, which is a plus!

Trilogy Remaster: slow but steady

So it’s been a few days since I’ve started the revision work on A Division of Souls, and it’s going a lot smoother than I’d expected. I mean, I’m so familiar with the trilogy at this point that I know exactly what I was trying to do with it. I’ve mainly been tightening up the prose, changing up a few words where I get repetitive, and occasionally breaking up long paragraphs to fix the pacing. And fixing one thing that always bothered me since its first release: that first chapter (Nehalé’s awakening ritual that starts the story) is actually a prologue, so I labeled it such.

So what does it look like so far? Well, I’m about halfway through chapter one (formerly chapter two, where we first meet Caren and Poe, along with several of the other important characters), and I’m fascinated by how easy it was to make only slight changes to make it fit my current writing style. I was most of the way there already, I think — by the time 2015 rolled around, the novel was a decade and a half old and I’d been rereading it multiple times for at least three years. But I’m quite happy with how it’s working out so far, and at this rate I should most likely hit my re-release deadline!

Meanwhile, and semi-related to the book, this showed up on my YouTube feed and it’s quite amazing. Hayley Williams has always said Failure was a huge influence on Paramore, so it’s great to see the two duetting on one of my favorite songs of theirs.

Knowing enough to fake it

Working on this go-round of Theadia, I still feel the occasional worry that readers are going to see certain scenes and think oh dear lord, he has no idea what he’s going on about, does he? In particular, it comes up whenever I have a scene with our two goofballs Althea and Claudia doing their magic as programmers.

I mean, I’ll totally cop to the fact that I know enough about certain kinds of programming. I get what coding is supposed to do. And because of my years working e-payables at the bank, I definitely know enough about what happens if that coding is screwed up, and how a code that runs perfectly fine in test mode can just as easily fail spectacularly in live mode. [Oh, BOY do I know how that is. Reading about BofA’s recent systems kerflooey a few days ago gave me some not so fun flashbacks.]

And that’s what I lean on in this story. I have no reason to get into the nitty-gritty and explain in Doctorow-level detail what the characters are trying to do, because that’s not an important part of the story. What is important is why they’re doing what they’re doing, and knowing full well how it’ll end up because of that. There are a few moments of handwavium, sure, but it’s never a plot point that will disintegrate because of that.

What’s important here is not showing off the two women’s mad skillz, but that they know how to navigate the grey area between compliance and hacking. What these moments do hinge on is them not bringing attention to themselves while tweaking a few things here and there while everyone’s distracted.

As long as I make it believable enough, that’s good enough for me.

Final revision: fix-it notes

Yep. I’m in the final revision of Queen Ophelia’s War — about halfway through the novel, in fact. This is where I’m doing one last reread at the end of the day on my ereader in bed, a pen and pad at my side. I’ve learned that this is where I find most of the small-time errors that I might miss or skip over while working on the PC: use of the wrong word, confusing dialogue tags, missing words…or my worst enemy: word repetition. [I have the occasional bad habit of using the same word or phrase multiple times within the same paragraph. Easy to fix but embarrassing to discover.]

When I’m at this level of revision, I’ll go straight through the entire work from start to finish before I make any fixes. This will allow me the ability to insert notes out of order — if there’s an important moment near the end of the book that needs to be hinted at earlier on, for instance. That will also make the final final revision session that much easier: fixing those small problems and giving it a bit of shine.

Then I’ll be able to sign off on it and prep it for self-publishing!

…I’ll get back to that later.

I’m still a little bit concerned about a certain scene near the beginning of Queen Ophelia’s War, but I’ve come to the conclusion that, like that one missing chapter I had in Diwa & Kaffi, I’ll put it aside and fix it later. I need to catch up on the rest of the novel, and focusing on this one issue was just wasting my time. [For the record, it’s nothing major, and the scene for the most part is written. It’s just that I haven’t decided if it works and I should adjust the later continuity, or if I should change it to fit the same.]

I very rarely went the ‘I’ll fix it later’ route in the past, but I’ve come around to it over the last few projects, especially considering that I feel more confident with my writing. I find it’s a bit of a healthier way to look at life in general, really…things might not be perfect, but if I can fix everything around it, then that’ll make coming back to this big problem that much easier. And I’m pretty good at remembering the points that need the most work and coming back to them at a later time. This one could go either way, really…I always leave a little bit of leeway in my stories so that fixing this sort of issue doesn’t become a major rehaul. I’ll know by the end of this revision round whether or not I truly need to make the fix.