I’m just shy of the halfway point in the Great Trilogy Remaster for A Division of Souls, which is a very good thing. That should leave me quite a lot of time on the back end to give it one more ‘bedtime reread’ (where my mistakes seem to make themselves the most visible) before releasing it out into the world come September.
It’s been ages since I’ve allowed myself to get this close to the Mendaihu Universe to the point where all the right things resonate. I’m using this to my advantage, because this means I know exactly what I was trying to do with the book. This also means that I know exactly where I didn’t quite pull that off. Anytime I find a moment that feels a bit rushed or confusing, too repetitive, or a potential continuity problem, I’m fixing it right there and then.
It’s also a different process than I’ve been used to since I first completed and released the third book in 2017. Whether it’s due to the writing styles or the shorter lengths, my later standalones went through a somewhat different process. I didn’t feel I had to immerse myself that deeply. Not that that was a bad thing, but over the years I began to miss that. Over the next few years I proved to myself that I could write econo, and enjoyed it just as much…but I missed the intensity of the deep dive. The full immersion.
I know, I know…I’ve brought this up a few times here already, but it constantly weighs on my mind while I work on this remaster. Writing the trilogy was such a powerful and life-changing event for me in that my writing chops escalated considerably within the span of just a few years, and it only got better once I started the original revision and self-publication process. Coming back to it again at this time feels like picking up where I left off, and hopefully I’ll be moving ever forward.

