World building when you’re not an expert

My new project takes place partly on a space waystation, but I will admit that I am certainly no expert in writing hard SF where such things would be normal. I’m pretty sure I’d need to consult a LOT of people just to get all the technical things correct.

But to be honest? That’s the least of my problems, because that’s not what the story is about. Theadia will be told from the point of view of two of its citizens who live on the bustling waystation, which has its own city, suburbs and cultures. They’re just two working class kids who aren’t all that interested in knowing how to fly a station-to-planetside transport because there’s no reason to. It’s just a form of public transportation for them. They’ve got more important things that concern them.

I was partly inspired by the Wayfarers series by Becky Chambers and to a lesser but still influential degree, Ann Leckie’s Ancillary trilogy. There’s also a bit of Cowboy Bebop and Star Wars: Resistance in there as well, among other things. I liked the idea of a local space station/stargate hub being used not so much as a hard sf thriller but mostly as setting. Like Diwa & Kaffi, it’s more about the people within the station rather than the setting itself.

Of course, I do have the usual rules and regulations to follow, even though they won’t be visible in the story itself. For instance, a ship so big and in geosynchronous orbit with its local planet would of course be incapable of reshaping itself and achieving escape velocity as if it was some Robotech warship. There’s also the matter of keeping the balance of on-ship citizenry and visitor count stable, both physically and economically. I came up with similar House Rules when I wrote the trilogy as well; there are some things that can be done, some that can’t, and some that really shouldn’t. These aren’t arbitrary rules, they just make the fictional society, and the story, run a hell of a lot smoother.

Given the few ideas I have for this story so far, I don’t need to worry too much about the technical details. If I need them, well…that’s where additional research and outside assistance will come in. But for now I’m not going to burden myself with it. Right now I’m more interested in creating that on-ship society, its ‘city’ environs and even its traffic infrastructure. Most of the focus will actually be on the two characters and their friends and family anyway.

Theadia might not contain any zero-g chases or bypassing security in air-free cargo holds, but that’s okay…that’s not the story I’m planning on telling anyway. Our heroes are more fiddle-with-the-data anyway when it comes to things like that. Things that you and I might pull off. And that’s the trick, at least for me: sometimes all you really need to do is enough world building to make it realistic for your characters. The rest is just shiny and cool-looking artifice.