Yeah, no.

If I’ve learned anything about being a writer over the last few decades, I’ve learned to notice when I’m bored with my own work. And unfortunately, Theadia is heading in that direction almost directly out of the gate.

BUT! I’ve also learned that this is a good sign. What this really means is that I’ve just gone in the wrong direction, which is completely normal for me when I start a new project. It almost always takes me three or four tries before I get it right. I just have to keep at it.

Why does this happen so often? Good question. I think it’s because so often I start with a pretty sturdy long-game story arc, but I don’t put enough thought into the short-game subplots as I should. This was exactly why Diwa & Kaffi stuttered to a halt a few times. It’s all part of the process.

So what do I need to do to fix this? Simple: start over. Think of the short-term goals and story arcs that I need to hit first before I can introduce the long-game arc. And if it doesn’t work the second time, try it again from a different angle. Start in medias res if I have to. Effectively what I need to do is raise the stakes a lot more than they’re currently at.

Recently I started thinking about why I’d suffered the same fate with Mendaihu Universe book four, and I can see I made the same mistake there as well. It had nothing to do with the story idea itself…it was that I started it wrong. And I think I know what I can do with that particular project as well, so who knows…maybe I’ll be writing more tandem projects again soon? Heh.

Onward and upward.

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