Third time’s the charm…?

Hmm. I’ve been plowing through this one scene in Theadia for the last two weeks and it’s taking FOREVER to get through. There’s so many things wrong with what’s ending up on the screen that I’m having second thoughts about keeping what I have so far. I know the problem: it’s a tense scene with a lot of important information that comes to the fore, but the execution of the scene is absolutely atrocious. There’s tension there, but it’s the wrong kind. And the whole scene is from a single person’s point of view and she’s so passive in it that I keep forgetting it’s her scene.

I think the issue here is that I’m still not entirely sure how the scene should unfold. It’s an important scene that needs to be there, where multiple story threads lead up to this moment, but the weave is weak and unstable. [Yes, I’ve been using this particular crafting metaphor a lot with Theadia. There is a reason for it.] What I need to do is map it out again. I did that for Take Two, and to be honest, I probably should have followed my instincts when it was clear this version didn’t quite resonate with me either.

So. What do do? I’m going to cut the entire thing again. Take Three. (Take One did the exact opposite and did a lot of telling-not-showing, which didn’t work either.) As always, I’ll paste this current version into my Outtakes file where I can use it for reference for the next attempt. Hopefully third time’s the charm, yeah?

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