Writing Theadia has definitely been an interesting exercise, to say the least. One reason I’ve mentioned before; I’m purposely writing it in extremely rough-draft form with little revision-as-I-go. Some days it drives me crazy, as I’m used to working it out in my head and choosing the best words I can at that moment. Writing loose like this has given me a lot more breathing room, and has also let me explore the characters a lot deeper than I normally do. Writing Althea and Claudia (and their cat) has been so much fun because of that.
Another reason is that this is essentially a non-military space opera. Well — there are military characters and subplots involved and some subspace gate travel, but it’s not the main plot. It’s all about the two loveable goofball leads and their (and their family’s and friends’) connection to the military plot stuff. The novel also takes place partly on a large space station and partly on its related planet. I’ve only ever hinted at that once, with the setting of the Bridgetown Trilogy, but never to this extent. I’ve done my best to adhere to the general rules of science and physics so it remains believable, but I’ve kept the focus mostly on the day-to-day of civilian life on planet and station. Think of it as more Carole & Tuesday than Robotech. It’s very inspired by Becky Chambers’ Wayfarer stories. The conflict focuses more on how a possible war affects those civilians, and how frustrating it can be when it feels like no one in charge is doing their job correctly.
I’ve always wanted to write a space-themed novel, but figuring out how to write it always eluded me. I didn’t want a story about a generation ship suffering from entropy, or a grimdark Expanse story of possibly dangerous aliens, or even a rebels-win story where every main lead is hyperknowledgeable about tech. I wanted an everyday story, just set in an extraordinary setting. [I find myself really enjoying writing that sort of thing lately.] Earlier this year I finally figured out what I wanted from Theadia and set about writing the outline and then the story itself. I’d continue to build the worlds around them, setting the rules as I go.
It still needs a lot of work, but what I have so far is probably the furthest I’ve ever pushed myself in terms of setting and story. And strangely enough, I’ve been finding it incredibly enjoyable!